Publisher: Electronic Arts
What can we say about this game that hasn’t been said already?
Crysis was probably the most anticipated game on the PC last year and was released on November 16th 2007.
Crysis is seen by many as the poster boy for DirectX 10 and it will make your system cry, quite literally – it’s a monster! It doesn’t come as much of a surprise then, that the graphics are something special – they’re above and beyond anything we’ve ever seen in a PC game.
We tested the game using the 64-bit executable under both DirectX 9.0 and DirectX 10 with the 1.21 patch applied. We used a custom timedemo recorded from the Laws of Nature level which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game. We found that around 30-33 fps in our custom timedemo was sufficient enough to obtain a playable frame rate through the game. It's a little different to other games in that the low frame rates still appear to be quite smooth.
For our testing, we set all quality details to High and forced 8x Anisotropic Filtering in the driver menu as there is currently no support for it in game. We tested at 1280x1024, using 0x, 2x and 4x Anti Aliasing, 1680x1050 using 0x and 4x Anti Aliasing and 1920x1200 using 0x and 2xAA. By extensively testing using Anti Aliasing in very high resolutions, we'll be pushing even the bleeding edge hardware on test to the limit.
DirectX 10
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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BFG Tech GeForce GTX 260 OCX Maxcore
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 4850
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ATI Radeon HD 3870 X2
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Nvidia GeForce 8800 GT
Frames Per Second
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ATI Radeon HD 4870 X2
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Nvidia GeForce GTX 280
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BFG Tech GeForce GTX 260 OCX Maxcore
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Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 3870 X2
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
Nvidia GeForce 9800 GTX+
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
-
ATI Radeon HD 4870 X2
-
Nvidia GeForce GTX 280
-
BFG Tech GeForce GTX 260 OCX Maxcore
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 4850
-
ATI Radeon 3870 X2
-
Nvidia GeForce 9800 GTX+
-
Nvidia GeForce 8800 GT
Frames Per Second
When anti-aliasing is disabled at both 1,680 x 1,050 and 1,920 x 1,200, BFG Tech's GeForce GTX 260 OCX Maxcore is almost as fast as Nvidia's current flagship part. At these resolutions, it looks like the bandwidth deficit isn't enough to hold back BFG's new card. However, once you add anti-aliasing into the fray, or increase the resolution to 2,560 x 1,600, bandwidth becomes an issue and it's not as close to the GTX 280.
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